When comparing my two previous posts on Ghost in the Shell, it becomes very apparent that I was somewhat out of depth to begin with. But not being one to fall in defeat, I pushed myself to learn what I could in order to make sense of my experience.
This auto-ethnographic experience has been a real learning curve for myself. Whilst the study of ethnography isn’t new to me, anime as a genre is. I found grasping the plot of the film difficult to begin with as not only was anime a whole new concept for me to deal with, there were a lot of new conventions being played out in front of me. After viewing the film for the first time, all that I had gathered was that it was another film that questioned what it means to be human. A theme that has been used in many films before, and is continuously questioned by many a philosopher time and time again.
However, upon commencing research on the genre of anime, I learnt of a lot of conventions that were utilised in this particular film and found that it actually connected a lot of dots in my head. Suddenly the film’s plot wasn’t so simple anymore. The way in which defining what it means to be human in this film is backed up by theories of evolution that have the potential to one day become a reality.
Now that I have found clarity in the films theme, I am left wondering two things:
1: Obviously not to the extent in Ghost in the Shell, but I wonder if we would be able to utilise using mechanical body parts to help people with illnesses such as Motor Neurone Disease, MS, people who have lost sensations due to stroke and even amputees. I know that there are prosthetics and some mechanical body parts available, but what if we were able to give these people fully working (ie. touch sensitive) mechanical body parts that look like a normal body part?
2: I’m very curious to see how Hollywood adapt this film in 2017.
SIDENOTE: Just as I was about to click ‘Publish’ I saw this article. It’s about body parts that are being recreated by science 🙂